Aquaman: The Sea Sorcerer / The Sea Snares Of Captain Sly / by Mark

Dennis Marks pens "The Sea Sorcerer".

We begin in an ancient cave where some hocus-pocus is going on. A wizard notes that he now has every spell that exists, and he's going to use them on Aquaman to take over the seas. He spies on the Sea King with a crystal ball and calls up a sandstorm (?), then arrives on a giant toad which grabs Aqualad with his tongue. The Sea King does the old spinning water bit to free the teen. The Sea Sorcerer swears that he'll get Aquaman, then vanishes. 

Our heroes get a call from a relay station--they are being attacked by a fire-breathing dragon, so they're off to help.  They ride in on marlins which pop the dragon--no good. Aquaman calls in Pufferfish to shoot water at the dragon to put him out. They find the Sorcerer knocked out on the sea floor. who acts like he escaped from the bad guy. Aqualad and Tusky take him toward Atlantis, but he ends up capturing them. Another sandstorm attacks Aquaman, and is then sent toward jagged coral. Aqualad gets Tusky to knock the crystal ball away and break it, saving the Sea King. Tusky frees Aqualad so they join up with Aquaman. The Sea Sorcerer goes all in, trapping them in ice and fire. Aquaman calls in Killer Whales to break the ice, then hits the villain with a hard water ball, knocking him into a deep gorge.

Some things to look for:

  • Aquaman's nickname for Aqualad count: Tadpole (51), Minnow (17)
  • Aqualad catchphrase attempts: Soaring Sailfish, Leaping Lampreys, Jumping Jellyfish
  • Nice ancient book with "The Book of Magic" in English on the cover
  • Wouldn't an underwater sandstorm just turn into mud?
  • How does a fire-breathing dragon work underwater?
  • If you were trapped in ice and fire, wouldn't they just negate each other?

 

Oscar Bensol brings us the tongue-twisting "Sea Snares of Captain Sly" (on the seashore?).

Yet another strange craft appears in the sky which drops off two henchmen of Captain Sly, who leave a time bomb on the sea floor. Two other henchmen leave sheets of pink plastic blocking a narrow canyon--then turn the sheets invisible with a strange ray. It's a trap for our heroes, who show up as expected. Aquaman goes on alone, and swims right into one of the sheets. Aqualad goes the other way, and hits the other sheet. This time, it constricts around and traps him. A globe is dropped from the ship which picks him up. Aquaman uses a clam to cut the line. The ship goes underwater while members of the fish army help to free the teen. Tusky breaks the plastic bag around Aqualad, and they are off to the battle. Henchman on sea scooters shoot "limpness lights" at Aqualad, but the Sea King saves him with a well-thrown water ball. Aquaman's fish army helps him knocks out the scooters, and our heroes commandeer them. The ship tries to take off, but the limpness lights take it out. Henchmen shoot harpoons at our heroes, but a Sea Turtle protects them. Swordfish are brought in, and trap the henchmen. Tusky catches Captain Sly in his own trap, and it's off to jail for them.

Some things to look for:

  • Aquaman's nickname for Aqualad count: Tadpole (52), Minnow (18)
  • Aqualad catchphrase attempts: Galloping Guppies
  • The henchmen wear deep-sea helmets, but their arms and legs are bare--I don't think that would go well
  • If you had an invisibility ray, wouldn't that be enough to go commit crimes?  Why go to all this extra trouble?

Remember, you can play along by watching the show on iTunesAmazon Instant Video, or VUDU. You can also buy the DVD on Amazon.