Wonder Woman 67! / by MELINDA Schmidbauer

The continuing saga of Diana and Natasha in SPACE!

The girls are passing time in space with magic tricks and super-exercising.  There's lots of "I am sure we are going to die." and "No, we're going to make it." exchanges.  Diana makes a space walk to boost their distress signal.  It's been two weeks and they have another week of air and food.  BORING!  No, it's about what you'd expect to see if someone were on a really long space flight.  

But eventually their ship is captured by some sort of an alien vessel, and our girls are captured to be used as slave labor on an unknown planet with slaves of many worlds.  Poor Diana is beaten badly, and the two are forced to work the mines and fight their fellow inmates for food.  At the end, our Amazon princess comments that their captors made one mistake..."They let me live."

Now, all through reading this book, I thought to myself, why did they even bother with this ship floating in space for two (relatively) weak women.  It seems to me that would be more trouble than they were worth.  But maybe we'll find out differently in the next exciting installment.

The thing I found more interesting in reading this book were the ads!  This book is from 1992, which in the general scheme of things is not that long ago.  But you realize how quickly the video game industry progressed when you see the ads for Sega Genesis games (Super High Impact! Evander Holyfield's Real Deal Boxing!).  The screen shots included with these ads just seem cute now, but how cutting edge where they then?  

Then, oh, the joy.  Those little ads for "Build your own personal jet-pack" and "Muscles? in 7 days."  It really made me want to send in my $19.95 for plans to build the jet-pack.  I thought these ads were gone with the Silver Age.